Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Article in Learning and Motivation (August 2024)
The most recent citing publications are shown below. View all 642 publications that cite this research output on Dimensions.
Article in Learning and Motivation (August 2024)
Article in SAGE Open (April 2024)
Article in British Journal of Educational Technology (April 2024)