Title |
Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, December 2020
|
DOI | 10.1186/s41039-020-00144-6 |
Authors |
Teresa Coma-Roselló, Ana Cristina Blasco-Serrano, María Ángeles Garrido Laparte, Antonio Aguelo Arguis |
X Demographics
The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 20% |
Hong Kong | 1 | 20% |
Australia | 1 | 20% |
Unknown | 2 | 40% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 80% |
Scientists | 1 | 20% |
Mendeley readers
The data shown below were compiled from readership statistics for 82 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 82 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 15 | 18% |
Student > Ph. D. Student | 5 | 6% |
Student > Bachelor | 5 | 6% |
Student > Doctoral Student | 4 | 5% |
Lecturer | 4 | 5% |
Other | 7 | 9% |
Unknown | 42 | 51% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 14 | 17% |
Social Sciences | 5 | 6% |
Computer Science | 5 | 6% |
Arts and Humanities | 4 | 5% |
Sports and Recreations | 2 | 2% |
Other | 7 | 9% |
Unknown | 45 | 55% |