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Incorporating fantasy into gamification promotes student learning and quality of online interaction

Overview of attention for article published in International Journal of Educational Technology in Higher Education, June 2022
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (75th percentile)
  • Average Attention Score compared to outputs of the same age and source

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