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The impact of gamification on students’ learning, engagement and behavior based on their personality traits

Overview of attention for article published in Smart Learning Environments, January 2020
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#4 of 224)
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (91st percentile)

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Citations

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