Title |
Behavior believability in virtual worlds: agents acting when they need to
|
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Published in |
SpringerPlus, May 2013
|
DOI | 10.1186/2193-1801-2-246 |
Pubmed ID | |
Authors |
Nikos Avradinis, Themis Panayiotopoulos, George Anastassakis |
Abstract |
Believability has been a perennial goal for the intelligent virtual agent community. One important aspect of believability largely consists in demonstrating autonomous behavior, consistent with the agent's personality and motivational state, as well as the world conditions. Autonomy, on behalf of the agent, implies the existence of an internal structure and mechanism that allows the agent to have its own needs and interests, based on which the agent will dynamically select and generate goals that will in turn lead to self-determined behavior. Intrinsic motivation allows the agent to function and demonstrate behavior, even when no external stimulus is present, due to the constant change of its internal emotional and physiological state. The concept of motivation has already been investigated by research works on intelligent agents, trying to achieve autonomy. The current work presents an architecture and model to represent and manage internal driving factors in intelligent virtual agents, using the concept of motivations. Based on Maslow and Alderfer's bio-psychological needs theories, we present a motivational approach to represent human needs and produce emergent behavior through motivation synthesis. Particular attention is given to basic, physiological level needs, which are the basis of behavior and can produce tendency to action even when there is no other interaction with the environment. |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Unknown | 40 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 10 | 24% |
Student > Ph. D. Student | 7 | 17% |
Student > Bachelor | 5 | 12% |
Researcher | 5 | 12% |
Student > Doctoral Student | 2 | 5% |
Other | 5 | 12% |
Unknown | 7 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 14 | 34% |
Psychology | 5 | 12% |
Business, Management and Accounting | 4 | 10% |
Agricultural and Biological Sciences | 2 | 5% |
Sports and Recreations | 2 | 5% |
Other | 7 | 17% |
Unknown | 7 | 17% |