Title |
Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, January 2017
|
DOI | 10.1186/s41039-016-0045-1 |
Pubmed ID | |
Authors |
Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong |
Mendeley readers
The data shown below were compiled from readership statistics for 103 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 103 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 17 | 17% |
Student > Bachelor | 12 | 12% |
Student > Ph. D. Student | 8 | 8% |
Student > Doctoral Student | 8 | 8% |
Lecturer | 6 | 6% |
Other | 17 | 17% |
Unknown | 35 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 20 | 19% |
Computer Science | 12 | 12% |
Business, Management and Accounting | 7 | 7% |
Arts and Humanities | 5 | 5% |
Linguistics | 4 | 4% |
Other | 17 | 17% |
Unknown | 38 | 37% |