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Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class

Overview of attention for article published in Research and Practice in Technology Enhanced Learning, January 2017
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Citations

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20 Dimensions

Readers on

mendeley
103 Mendeley
Title
Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class
Published in
Research and Practice in Technology Enhanced Learning, January 2017
DOI 10.1186/s41039-016-0045-1
Pubmed ID
Authors

Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 103 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 103 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 17%
Student > Bachelor 12 12%
Student > Ph. D. Student 8 8%
Student > Doctoral Student 8 8%
Lecturer 6 6%
Other 17 17%
Unknown 35 34%
Readers by discipline Count As %
Social Sciences 20 19%
Computer Science 12 12%
Business, Management and Accounting 7 7%
Arts and Humanities 5 5%
Linguistics 4 4%
Other 17 17%
Unknown 38 37%