Title |
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, July 2022
|
DOI | 10.1186/s41039-022-00202-1 |
Authors |
Ting-Chia Hsu, Mu-Sheng Chen |
X Demographics
The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 1 | 25% |
Unknown | 3 | 75% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 4 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 119 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 119 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 17 | 14% |
Student > Master | 9 | 8% |
Lecturer | 7 | 6% |
Researcher | 7 | 6% |
Student > Ph. D. Student | 4 | 3% |
Other | 10 | 8% |
Unknown | 65 | 55% |
Readers by discipline | Count | As % |
---|---|---|
Unspecified | 14 | 12% |
Computer Science | 6 | 5% |
Social Sciences | 6 | 5% |
Business, Management and Accounting | 4 | 3% |
Psychology | 4 | 3% |
Other | 18 | 15% |
Unknown | 67 | 56% |