Title |
Developing an interactive PBL environment via persuasive gamify elements: a scoping review
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, May 2022
|
DOI | 10.1186/s41039-022-00193-z |
Authors |
Azril Shahreez Abdul Ghani, Ahmad Fuad Abdul Rahim, Muhamad Saiful Bahri Yusoff, Siti Nurma Hanim Hadie |
X Demographics
The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 11% |
Australia | 1 | 11% |
Egypt | 1 | 11% |
Unknown | 6 | 67% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 8 | 89% |
Scientists | 1 | 11% |
Mendeley readers
The data shown below were compiled from readership statistics for 87 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 87 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 6 | 7% |
Student > Doctoral Student | 4 | 5% |
Student > Ph. D. Student | 3 | 3% |
Professor > Associate Professor | 3 | 3% |
Professor | 3 | 3% |
Other | 9 | 10% |
Unknown | 59 | 68% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 6 | 7% |
Psychology | 5 | 6% |
Medicine and Dentistry | 3 | 3% |
Social Sciences | 3 | 3% |
Mathematics | 2 | 2% |
Other | 7 | 8% |
Unknown | 61 | 70% |