Title |
Learning with a digital escape room game: before or after instruction?
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, March 2022
|
DOI | 10.1186/s41039-022-00187-x |
Pubmed ID | |
Authors |
Josef Buchner, Martina Rüter, Michael Kerres |
X Demographics
The data shown below were collected from the profiles of 19 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 3 | 16% |
Egypt | 1 | 5% |
Spain | 1 | 5% |
France | 1 | 5% |
Denmark | 1 | 5% |
Austria | 1 | 5% |
Switzerland | 1 | 5% |
Australia | 1 | 5% |
Unknown | 9 | 47% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 13 | 68% |
Scientists | 4 | 21% |
Science communicators (journalists, bloggers, editors) | 2 | 11% |
Mendeley readers
The data shown below were compiled from readership statistics for 74 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 74 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 8 | 11% |
Student > Doctoral Student | 6 | 8% |
Student > Ph. D. Student | 5 | 7% |
Researcher | 5 | 7% |
Student > Bachelor | 2 | 3% |
Other | 10 | 14% |
Unknown | 38 | 51% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 10 | 14% |
Business, Management and Accounting | 5 | 7% |
Arts and Humanities | 4 | 5% |
Computer Science | 3 | 4% |
Engineering | 2 | 3% |
Other | 10 | 14% |
Unknown | 40 | 54% |