Title |
Learning in digital play: a dual case study of video gamers’ independent play
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, February 2022
|
DOI | 10.1186/s41039-022-00182-2 |
Authors |
Weimin Toh, Fei Victor Lim |
X Demographics
The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 14% |
Egypt | 1 | 14% |
Canada | 1 | 14% |
Australia | 1 | 14% |
Unknown | 3 | 43% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 6 | 86% |
Scientists | 1 | 14% |
Mendeley readers
The data shown below were compiled from readership statistics for 58 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 58 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 8 | 14% |
Student > Bachelor | 5 | 9% |
Student > Ph. D. Student | 4 | 7% |
Student > Master | 4 | 7% |
Unspecified | 4 | 7% |
Other | 9 | 16% |
Unknown | 24 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 6 | 10% |
Arts and Humanities | 4 | 7% |
Unspecified | 4 | 7% |
Computer Science | 3 | 5% |
Psychology | 3 | 5% |
Other | 13 | 22% |
Unknown | 25 | 43% |