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Learning in digital play: a dual case study of video gamers’ independent play

Overview of attention for article published in Research and Practice in Technology Enhanced Learning, February 2022
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Mentioned by

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7 X users
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1 Facebook page

Citations

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8 Dimensions

Readers on

mendeley
58 Mendeley
Title
Learning in digital play: a dual case study of video gamers’ independent play
Published in
Research and Practice in Technology Enhanced Learning, February 2022
DOI 10.1186/s41039-022-00182-2
Authors

Weimin Toh, Fei Victor Lim

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 58 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 58 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 8 14%
Student > Bachelor 5 9%
Student > Ph. D. Student 4 7%
Student > Master 4 7%
Unspecified 4 7%
Other 9 16%
Unknown 24 41%
Readers by discipline Count As %
Social Sciences 6 10%
Arts and Humanities 4 7%
Unspecified 4 7%
Computer Science 3 5%
Psychology 3 5%
Other 13 22%
Unknown 25 43%