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The effect of educational game design process on students’ creativity

Overview of attention for article published in Smart Learning Environments, January 2022
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (67th percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
5 X users
facebook
1 Facebook page

Readers on

mendeley
229 Mendeley
Title
The effect of educational game design process on students’ creativity
Published in
Smart Learning Environments, January 2022
DOI 10.1186/s40561-022-00188-9
Authors

Derman Bulut, Yavuz Samur, Zeynep Cömert

Timeline
X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 229 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 229 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 23 10%
Student > Bachelor 11 5%
Student > Master 8 3%
Student > Doctoral Student 8 3%
Student > Postgraduate 7 3%
Other 25 11%
Unknown 147 64%
Readers by discipline Count As %
Social Sciences 22 10%
Computer Science 13 6%
Physics and Astronomy 10 4%
Mathematics 5 2%
Business, Management and Accounting 4 2%
Other 28 12%
Unknown 147 64%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 February 2022.
All research outputs
#7,285,624
of 23,179,757 outputs
Outputs from Smart Learning Environments
#60
of 181 outputs
Outputs of similar age
#162,158
of 504,539 outputs
Outputs of similar age from Smart Learning Environments
#5
of 10 outputs
Altmetric has tracked 23,179,757 research outputs across all sources so far. This one has received more attention than most of these and is in the 68th percentile.
So far Altmetric has tracked 181 research outputs from this source. They receive a mean Attention Score of 4.6. This one has gotten more attention than average, scoring higher than 66% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 504,539 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 67% of its contemporaries.
We're also able to compare this research output to 10 others from the same source and published within six weeks on either side of this one. This one has scored higher than 5 of them.