Title |
Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21st century competencies
|
---|---|
Published in |
Research and Practice in Technology Enhanced Learning, July 2016
|
DOI | 10.1186/s41039-016-0038-0 |
Pubmed ID | |
Authors |
Azilawati Jamaludin, David Hung |
X Demographics
The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 162 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 18 | 11% |
Student > Ph. D. Student | 18 | 11% |
Student > Master | 18 | 11% |
Lecturer > Senior Lecturer | 8 | 5% |
Researcher | 7 | 4% |
Other | 34 | 21% |
Unknown | 59 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 35 | 22% |
Mathematics | 14 | 9% |
Psychology | 7 | 4% |
Arts and Humanities | 6 | 4% |
Unspecified | 6 | 4% |
Other | 31 | 19% |
Unknown | 63 | 39% |