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Classcraft: from gamification to ludicization of classroom management

Overview of attention for article published in Education and Information Technologies, May 2016
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (76th percentile)
  • Good Attention Score compared to outputs of the same age and source (76th percentile)

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