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The effectiveness of using in-game cards as reward

Overview of attention for article published in Research and Practice in Technology Enhanced Learning, August 2017
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1 X user

Citations

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Readers on

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80 Mendeley
Title
The effectiveness of using in-game cards as reward
Published in
Research and Practice in Technology Enhanced Learning, August 2017
DOI 10.1186/s41039-017-0054-8
Pubmed ID
Authors

Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 80 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 80 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 6 8%
Student > Doctoral Student 6 8%
Lecturer > Senior Lecturer 5 6%
Student > Master 5 6%
Student > Bachelor 4 5%
Other 12 15%
Unknown 42 53%
Readers by discipline Count As %
Social Sciences 7 9%
Psychology 7 9%
Computer Science 5 6%
Arts and Humanities 4 5%
Nursing and Health Professions 2 3%
Other 12 15%
Unknown 43 54%