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Game-based learning and Gamification to promote engagement and motivation in medical learning contexts

Overview of attention for article published in Smart Learning Environments, April 2016
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About this Attention Score

  • Among the highest-scoring outputs from this source (#36 of 174)
  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

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