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Mobile technologies in the service of students’ learning of mathematics: the example of game application A.L.E.X. in the context of a primary school in Cyprus

Overview of attention for article published in Mathematics Education Research Journal, December 2015
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#30 of 333)
  • High Attention Score compared to outputs of the same age (85th percentile)

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Citations

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