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Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments

Overview of attention for article published in Instructional Science, February 2010
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Citations

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51 Dimensions

Readers on

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162 Mendeley
Title
Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments
Published in
Instructional Science, February 2010
DOI 10.1007/s11251-010-9126-5
Authors

Jon Scoresby, Brett E. Shelton

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Australia 3 2%
United States 3 2%
Spain 2 1%
Canada 2 1%
Brazil 1 <1%
Japan 1 <1%
Israel 1 <1%
Unknown 149 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 34 21%
Student > Ph. D. Student 33 20%
Researcher 22 14%
Student > Doctoral Student 13 8%
Student > Bachelor 10 6%
Other 26 16%
Unknown 24 15%
Readers by discipline Count As %
Social Sciences 44 27%
Psychology 28 17%
Computer Science 25 15%
Engineering 10 6%
Arts and Humanities 8 5%
Other 18 11%
Unknown 29 18%