Title |
Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments
|
---|---|
Published in |
Instructional Science, February 2010
|
DOI | 10.1007/s11251-010-9126-5 |
Authors |
Jon Scoresby, Brett E. Shelton |
Mendeley readers
The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Australia | 3 | 2% |
United States | 3 | 2% |
Spain | 2 | 1% |
Canada | 2 | 1% |
Brazil | 1 | <1% |
Japan | 1 | <1% |
Israel | 1 | <1% |
Unknown | 149 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 34 | 21% |
Student > Ph. D. Student | 33 | 20% |
Researcher | 22 | 14% |
Student > Doctoral Student | 13 | 8% |
Student > Bachelor | 10 | 6% |
Other | 26 | 16% |
Unknown | 24 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 44 | 27% |
Psychology | 28 | 17% |
Computer Science | 25 | 15% |
Engineering | 10 | 6% |
Arts and Humanities | 8 | 5% |
Other | 18 | 11% |
Unknown | 29 | 18% |