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Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu

Overview of attention for article published in International Journal of Educational Technology in Higher Education, February 2016
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#37 of 532)
  • High Attention Score compared to outputs of the same age (95th percentile)
  • High Attention Score compared to outputs of the same age and source (93rd percentile)

Mentioned by

twitter
49 X users
facebook
1 Facebook page
googleplus
2 Google+ users

Citations

dimensions_citation
138 Dimensions

Readers on

mendeley
569 Mendeley
Title
Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu
Published in
International Journal of Educational Technology in Higher Education, February 2016
DOI 10.1186/s41239-016-0003-4
Authors

Ramón Cózar-Gutiérrez, José Manuel Sáez-López

X Demographics

X Demographics

The data shown below were collected from the profiles of 49 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 569 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 4 <1%
Malaysia 2 <1%
Colombia 1 <1%
Finland 1 <1%
Brazil 1 <1%
Unknown 560 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 84 15%
Student > Ph. D. Student 65 11%
Student > Bachelor 49 9%
Lecturer 42 7%
Student > Doctoral Student 36 6%
Other 115 20%
Unknown 178 31%
Readers by discipline Count As %
Social Sciences 94 17%
Computer Science 81 14%
Arts and Humanities 34 6%
Business, Management and Accounting 29 5%
Engineering 21 4%
Other 101 18%
Unknown 209 37%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 42. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 06 November 2021.
All research outputs
#1,009,987
of 25,711,998 outputs
Outputs from International Journal of Educational Technology in Higher Education
#37
of 532 outputs
Outputs of similar age
#18,304
of 411,513 outputs
Outputs of similar age from International Journal of Educational Technology in Higher Education
#1
of 16 outputs
Altmetric has tracked 25,711,998 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 96th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 532 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 16.0. This one has done particularly well, scoring higher than 93% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 411,513 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 95% of its contemporaries.
We're also able to compare this research output to 16 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 93% of its contemporaries.