Title |
Virtual reality: A game-changing method for the language sciences
|
---|---|
Published in |
Psychonomic Bulletin & Review, February 2019
|
DOI | 10.3758/s13423-019-01571-3 |
Pubmed ID | |
Authors |
David Peeters |
X Demographics
The data shown below were collected from the profiles of 35 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 8 | 23% |
Netherlands | 6 | 17% |
United States | 2 | 6% |
Germany | 2 | 6% |
Belgium | 2 | 6% |
Japan | 1 | 3% |
Korea, Republic of | 1 | 3% |
Estonia | 1 | 3% |
Ireland | 1 | 3% |
Other | 0 | 0% |
Unknown | 11 | 31% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Scientists | 18 | 51% |
Members of the public | 15 | 43% |
Practitioners (doctors, other healthcare professionals) | 1 | 3% |
Science communicators (journalists, bloggers, editors) | 1 | 3% |
Mendeley readers
The data shown below were compiled from readership statistics for 167 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 167 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 22 | 13% |
Student > Bachelor | 18 | 11% |
Student > Master | 17 | 10% |
Researcher | 16 | 10% |
Student > Doctoral Student | 7 | 4% |
Other | 23 | 14% |
Unknown | 64 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Linguistics | 21 | 13% |
Psychology | 19 | 11% |
Computer Science | 15 | 9% |
Neuroscience | 7 | 4% |
Social Sciences | 6 | 4% |
Other | 27 | 16% |
Unknown | 72 | 43% |