RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
RT @SpringerCompSci: New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input tec…
New #openaccess article in #VirtualReality "#OpenData exploration in virtual reality: a comparative study of input technology"https://t.co/LiKfEKK829 by @nicoversity @AAlissandrakis #LeapMotion #HTCVive https://t.co/BMTiajOcwY
RT @vrxar: We recently published our journal article in @springervr as OpenAccess for everyone to read. In the article, we have compared…
RT @vrxar: We recently published our journal article in @springervr as OpenAccess for everyone to read. In the article, we have compared…
RT @vrxar: We recently published our journal article in @springervr as OpenAccess for everyone to read. In the article, we have compared…
RT @vrxar: We recently published our journal article in @springervr as OpenAccess for everyone to read. In the article, we have compared…
We recently published our journal article in @springervr as OpenAccess for everyone to read. In the article, we have compared gamepad, #LeapMotion, and #HTCVive input technologies for the purpose of open data exploration in VR. https://t.co/KRdeRlMLvx