@mommagarrison22 Here is a recent study that talks about how the usage of collaborative games promotes prosocial behavior and can help people that struggle with making those social connections on their own https://t.co/UyPNLe4lqE
Source: Kovess-Masfety "Is Time Spent Playing Video Games Associated with Mental Health, Cognitive and Social Skills in Young Children?” https://t.co/vPrTf2gFNM
RT @nireyal: Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as f…
RT @nireyal: Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as f…
RT @nireyal: Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as f…
RT @nireyal: Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as f…
RT @nireyal: Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as f…
Parents, stop freaking out! "According to our data, video gaming is entirely beneficial for cognitive functioning as well as for some aspects of mental health." https://t.co/GAf79uYXNH
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/RQiDXmxFJn
La información que presentaré aquí será extraída de las siguientes investigaciones, teniendo en cuenta que, como cualquier paper, los resultados obtenidos no reflejan una verdad absoluta. DOI 10.1007/s00127-016-1179-6 https://t.co/fBhlfkDtNG
RT @ESOGAofficial: 🎮Hey Parents, how do you think video games have affected your kids social behaviors?!🎮 Here is an informative academic…
RT @ESOGAofficial: 🎮Hey Parents, how do you think video games have affected your kids social behaviors?!🎮 Here is an informative academic…
🎮Hey Parents, how do you think video games have affected your kids social behaviors?!🎮 Here is an informative academic article on how video games bring about more prosocial behaviors among kids! Click here to read it ➡️ https://t.co/kHBRwfayOm #twitch #
@oznurkarakas Şu iki çalışma hem kognitif fonksiyonlar için iyi birşey oyun, ama şiddet içeriği çocukları etkiliyor https://t.co/SWIfK55cjE https://t.co/qw5CirSYpb
@Anndgrim @packer_craze @Dexerto It's been shown across multiple studies that video gaming doesn't negatively impact social skills, and generally shows improvements in both social and cognitive ability. https://t.co/FlT3gtyVsR
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/UJravy1mvE
@Obdubehindertb1 Das sind die CONCLUSIONS der Autoren der Studie... mehr kann man da nicht rauslesen. Und über die anderen 500 Studien wollen Sie eh nichts wissen. Zockerkind 🙃 Hier das Abstract https://t.co/vXaq7TeJfI
@matsu_break 根拠がふんわりし過ぎてて「彼らの言う臨床的とは?」って感じですね… それと先ほど見つけた物ですが下記論文によると寧ろ「ゲームのプレイ時間は精神健康、認知力そして社会スキルと相関があった」とありますね…相関なので結論でも「いい影響を与えるかも」止まりですが。 https://t.co/BsWD4Qyw8c
RT @sppejournal: Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.…
RT @sppejournal: Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.…
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/61UYkbrGxv Data from six European Union countries (ages 6–11, n = 3195) https://t.co/XvEM3YKBHx
@DHumanosBrasil ai kralho enviei o link errado o certo é esse https://t.co/JhIB2LalYu
@DHumanosBrasil ta procurei um pouco e achei isso https://t.co/JhIB2LalYu https://t.co/x8u4u0O0VR
@monakalissa @DieKoese @DarkAngelDarcy Quelle? Mir ist nur bekannt, dass gerade in dem Alter Kinder, die moderat Videospiele spielen, entwickeltere mentale Fähigkeiten als ihre Mitschüler besitzen und (trotzdem) keine mentalen Probleme entwickeln. https://
@Haizzenberg @Zaboutine Celle là par exemple ? https://t.co/exLn1WHBDE "high usage was associated with 1.75 times the odds of high intellectual functioning (95 % CI 1.31–2.33), and 1.88 times the odds of high overall school competence (95 % CI 1.44–2.47).
@nutfeathers Oh, I got you. https://t.co/gLRwTztAwW This one is on play in general, but a fascinating read: https://t.co/fMtAjXBXxi Also this one is good but behind a paywall I think: https://t.co/VfWNGaKnpc
RT @brightideaedu: A video game's influence a child's health is usually perceived to be negative, but that is not always the case despite p…
A video game's influence a child's health is usually perceived to be negative, but that is not always the case despite popular belief. The article below discusses this in detail. #MondayMotivaton #teched #videogames #love #startup #fun #EducationUSA https
@KirstieMAllsopp Some research to consider that you may not be aware of: https://t.co/pIk43Zu3s8
RT @Tuplet: @kerplunkthemunk Oh, actually this one focuses on mental health and social skills, so taken together these studies should be ta…
Top 10 Altmetric @sppejournal papers for 2017: Day #8 https://t.co/p83pYHNjvM
RT @sppejournal: Top 10 most downloaded @sppejournal papers for 2017: Day #3 Is time spent playing video games associated with mental…
Top 10 most downloaded @sppejournal papers for 2017: Day #3 Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/2QKa2uDXoj https://t.co/n8BNIgr5eY
RT @ruthsofhia: Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.c…
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/jCpxjM3Bb0
RT @DannyDPurb: #Time spent #playing #videogames may have #positive effects on #youngchildren #Society #Development #Cognition #Edu https:/…
Superb thread of refs on educational #gaming - via @bchamber #g4c17 RE: ♦️Bias ♦️Motivation> Intrinsic VS Extrinsic ♦️Attentional control https://t.co/h9ZjjlVdEN
Kovess-Masfety et al (2016) on games & intellectual/social functioning referenced by @constances #G4C17 abstract at https://t.co/qXtZiOHpSW
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/eacqtHPITt
RT @DannyDPurb: #Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https:…
RT @DannyDPurb: #Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https:…
RT @DannyDPurb: #Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https:…
RT @DannyDPurb: #Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https:…
RT @DannyDPurb: #Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https:…
RT @SpringerNature: Use SharedIt to read article that examines the impact of #videogames on #mentalhealth and social skills in children htt…
RT @SpringerNature: Use SharedIt to read article that examines the impact of #videogames on #mentalhealth and social skills in children htt…
RT @SpringerNature: Use SharedIt to read article that examines the impact of #videogames on #mentalhealth and social skills in children htt…
RT @SpringerNature: Use SharedIt to read article that examines the impact of #videogames on #mentalhealth and social skills in children htt…
Use SharedIt to read article that examines the impact of #videogames on #mentalhealth and social skills in children https://t.co/HwGOul0t70 https://t.co/MJ4aG4md5Q
#Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https://t.co/N4j8wnaoDt
#Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https://t.co/N4j8wnaoDt
#correlationvscausation #causationvscorrelation #Correlationsdoesntprovecausation Is time spent playing video... https://t.co/MsILNNAXTv
#Time spent #playing #videogames may hv #positive effects on #youngchildren #Society #Development #Gaming #Cognition https://t.co/N4j8wnaoDt
Playing video games associated with mental health? https://t.co/RTrbdxISws #cognitive #games
RT @trucano: Is time playing video games associated w/ mental health, cognitive & social skills in children? https://t.co/snlqguvJ0S (acade…
Is time playing video games associated w/ mental health, cognitive & social skills in children? https://t.co/snlqguvJ0S (academic paper)
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/AmOHwG1Keo
Playing video games may have positive effects on young children https://t.co/qOnFfTHoaR #digitalHealth #HealthIT #VideoGames #children
RT @TeijeKoopmans: 't wordt nu lastig om te blijven beweren dat kinderen niet te veel achter hun pc mogen..(wetenschap. onderzoek) https:/…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
't wordt nu lastig om te blijven beweren dat kinderen niet te veel achter hun pc mogen..(wetenschap. onderzoek) https://t.co/KgK3n82QPX
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
RT @dylanwiliam: In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.…
In 6 EU countries, high-levels (>5hrs/wk) of video gaming was associated with higher achievement and wellbeing: https://t.co/hkcY3HkJ5L ($)
High game usage associated w higher odds of "high intellectual functioning" & less "peer relationship problems" https://t.co/YbNtLeUKVY
RT @BeckyFrancis7: This study will be grist to teenage gamers' mills: https://t.co/wCrXXVWLtv High vid game usage assoc w positive outcomes…
RT @BeckyFrancis7: This study will be grist to teenage gamers' mills: https://t.co/wCrXXVWLtv High vid game usage assoc w positive outcomes…
RT @BeckyFrancis7: This study will be grist to teenage gamers' mills: https://t.co/wCrXXVWLtv High vid game usage assoc w positive outcomes…
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/WadnKJWsUk
RT @Alby: Very interesting piece of research looking at impacts on children of playing video games: https://t.co/KL6JhojKT1.
Is time spent playing video games associated with mental health, cognitive and social skills in young children? https://t.co/nHMh4y3qSV
Mmm. Playing video games associated with better mental health and better intellectual functioning. Should I play? https://t.co/rZqZ4Xqc7T
RT @BeckyFrancis7: This study will be grist to teenage gamers' mills: https://t.co/wCrXXVWLtv High vid game usage assoc w positive outcomes…