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RT @yannleroux: Can clans protect adolescent players of massively multiplayer online games from violent behaviors? https://t.co/risfh2WuPR
RT @yannleroux: Can clans protect adolescent players of massively multiplayer online games from violent behaviors? https://t.co/risfh2WuPR
Can clans protect adolescent players of massively multiplayer online games from violent behaviors? https://t.co/risfh2WuPR
Interessante Studie von #Ybarra neigen #Onlinegames Clan Spieler zu weniger gewalttätigen Verhalten ?... http://t.co/yBsEDB4Ytj
Mental Health Monday: Can "clans" or teams in multiplayer online games prevent violent behavior? http://t.co/BAVU5nkVA2