Title |
Designing Serious Game Interventions for Individuals with Autism
|
---|---|
Published in |
Journal of Autism and Developmental Disorders, December 2014
|
DOI | 10.1007/s10803-014-2333-1 |
Pubmed ID | |
Authors |
Elisabeth M. Whyte, Joshua M. Smyth, K. Suzanne Scherf |
Abstract |
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
Argentina | 2 | 20% |
Canada | 1 | 10% |
United States | 1 | 10% |
Spain | 1 | 10% |
France | 1 | 10% |
Unknown | 4 | 40% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 6 | 60% |
Scientists | 2 | 20% |
Practitioners (doctors, other healthcare professionals) | 2 | 20% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | <1% |
France | 2 | <1% |
United Kingdom | 2 | <1% |
Portugal | 1 | <1% |
Brazil | 1 | <1% |
Spain | 1 | <1% |
Canada | 1 | <1% |
Unknown | 539 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 101 | 18% |
Student > Ph. D. Student | 94 | 17% |
Student > Bachelor | 48 | 9% |
Student > Doctoral Student | 47 | 9% |
Researcher | 42 | 8% |
Other | 86 | 16% |
Unknown | 133 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 100 | 18% |
Computer Science | 94 | 17% |
Social Sciences | 52 | 9% |
Medicine and Dentistry | 27 | 5% |
Nursing and Health Professions | 23 | 4% |
Other | 98 | 18% |
Unknown | 157 | 28% |