RT @psychonsultant: ゲームが楽しい理由「勝敗の不確実性」 大学生72人に「難易度の違うWii Sports Resort」をプレイしてもらうと… 対戦相手と接戦になった場合に比べ、圧勝した場合は自分の能力レベルを高く、楽しさと緊迫感を低く評価 僅差で勝…
RT @psychonsultant: ゲームが楽しい理由「勝敗の不確実性」 大学生72人に「難易度の違うWii Sports Resort」をプレイしてもらうと… 対戦相手と接戦になった場合に比べ、圧勝した場合は自分の能力レベルを高く、楽しさと緊迫感を低く評価 僅差で勝…
Enjoyable games: not those that maximize perceived competence, but those with high outcome uncertainty http://t.co/cNaLRxEb8y @elisamekler
Enjoyable games: not those that maximize perceived competence, but those with high outcome uncertainty http://t.co/cNaLRxEb8y @elisamekler
Enjoying the possibility of defeat in gaming: Outcome uncertainty, suspense, and intrinsic motivation http://t.co/HqMHDUSsZD
Enjoying the possibility of defeat http://t.co/ChZ7XlA5z7
Research suggests that people have fun playing games due to challenge/unpredictability, as opposed to just winning. http://t.co/6Xik5XKabM
人は不確かなゲームが好き。Enjoying the possibility of defeat: Outcome uncertainty, suspense, and intrinsic motivation http://t.co/uiDZPG3Nys
人は不確かなゲームが好き。Enjoying the possibility of defeat: Outcome uncertainty, suspense, and intrinsic motivation http://t.co/uiDZPG3Nys