Title |
Gamification: The Intersection between Behavior Analysis and Game Design Technologies
|
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Published in |
Perspectives on Behavior Science, April 2014
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DOI | 10.1007/s40614-014-0006-1 |
Pubmed ID | |
Authors |
Zachary H. Morford, Benjamin N. Witts, Kenneth J. Killingsworth, Mark P. Alavosius |
Abstract |
Deterding et al. (Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, USA 15: 9-15, 2011) report a recent rise in popularity of video game inspired software designed to address issues in a variety of areas, including health, energy conservation, education, and business. These applications have been based on the concept of gamification, which involves a process by which nongame activities are designed to be more like a game. We provide examples of how gamification has been used to increase health-related behavior, energy consumption, academic performance, and other socially-significant behavior. We argue that behavior analytic research and practice stands to benefit from incorporating successful elements of game design. Lastly, we provide suggestions for behavior analysts regarding applied and basic research related to gamification. |
X Demographics
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 5 | 23% |
Peru | 1 | 5% |
India | 1 | 5% |
Mexico | 1 | 5% |
Ireland | 1 | 5% |
Unknown | 13 | 59% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 19 | 86% |
Scientists | 2 | 9% |
Practitioners (doctors, other healthcare professionals) | 1 | 5% |
Mendeley readers
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 8 | 1% |
United Kingdom | 3 | <1% |
United States | 2 | <1% |
Spain | 2 | <1% |
Finland | 1 | <1% |
Italy | 1 | <1% |
Turkey | 1 | <1% |
Mexico | 1 | <1% |
Portugal | 1 | <1% |
Other | 2 | <1% |
Unknown | 535 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 113 | 20% |
Student > Ph. D. Student | 93 | 17% |
Student > Bachelor | 62 | 11% |
Researcher | 45 | 8% |
Student > Doctoral Student | 43 | 8% |
Other | 92 | 17% |
Unknown | 109 | 20% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 105 | 19% |
Computer Science | 88 | 16% |
Social Sciences | 59 | 11% |
Business, Management and Accounting | 40 | 7% |
Medicine and Dentistry | 26 | 5% |
Other | 111 | 20% |
Unknown | 128 | 23% |