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Using a gamified mobile app to increase student engagement, retention and academic achievement

Overview of attention for article published in International Journal of Educational Technology in Higher Education, August 2017
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • One of the highest-scoring outputs from this source (#5 of 537)
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (90th percentile)

Mentioned by

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15 news outlets
blogs
1 blog
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49 X users
facebook
3 Facebook pages

Citations

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93 Dimensions

Readers on

mendeley
431 Mendeley