RT @aeStranger: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/OpSxKcrQba #ethe
RT @aloysius_mbako: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/5Cv6DO1tT9…
RT @RyanMacIntyre4: Here are some great ways to increase student engagement and academic achievement through gamified learning! https://t.c…
Here are some great ways to increase student engagement and academic achievement through gamified learning! https://t.co/X0zpP30UGB
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
RT @SardImperium: RT @ETHEjournal: Using a #gamified mobile #app to increase #studentengagement, retention and #academic #achievement https…
RT @ETHEjournal: Using a #gamified mobile #app to increase #studentengagement, retention and #academic #achievement https://t.co/SVueYa7VQI by Laurence, Oates, Hunter, Pechenkina & Eldridge @Swinburne cc @DrKatya_Pech & @D4n_ #elearning #gamifica
Using a #gamified mobile #app to increase #studentengagement, retention and #academic #achievement https://t.co/zaYIUFeOaV by Laurence, Oates, Hunter, Pechenkina & Eldridge @Swinburne cc @DrKatya_Pech & @D4n_ #elearning #gamification https://t.co
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement https://t.co/zaYIUEXcMl article by Laurence, D. ; Oates, G. ; Hunter, D. ; Pechenkina, E. ; Eldridge, https://t.co/1vMWVUFAwE @UOCuniversity @UniAndes
Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement by Laurence, D. ; Oates, G. ; Hunter, D. ; Pechenkina, E. ; Eldridge, D. https://t.co/zaYIUEXcMl cc @UOCuniversity https://t.co/o3JrugU8Ps
RT @ETHEjournal: Using a gamified mobile app to increase student engagement, retention and #academic achievement https://t.co/gAlBEzCb4d by…
RT @ETHEjournal: Using a gamified mobile app to increase student engagement, retention and #academic achievement https://t.co/gAlBEzCb4d by…
Using a gamified mobile app to increase student engagement, retention and #academic achievement https://t.co/gAlBEzCb4d by Ekaterina Pechenkina, Daniel Laurence, Grainne Oates, Daniel Eldridge and Dan Hunter cc @UOCeimt @jduart @josepprieto @robertclariso
RT @ETHEjournal: Top @altmetric articles of 2017: 1) Using a gamified mobile app to increase student engagement, retention and academic ach…
RT @ETHEjournal: Top @altmetric articles of 2017: 1) Using a gamified mobile app to increase student engagement, retention and academic ach…
RT @ETHEjournal: Top @altmetric articles of 2017: 1) Using a gamified mobile app to increase student engagement, retention and academic ach…
RT @ETHEjournal: Top @altmetric articles of 2017: 1) Using a gamified mobile app to increase student engagement, retention and academic ach…
Top @altmetric articles of 2017: 1) Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/gAlBEzCb4d 2) Gamifying education: what is known, what is believed and what remains uncertain: a critical review
RT @xPat_Letters: #EDUC5199G #Gamified #mLearning for engagement and retention... https://t.co/bWEIIZNrg5
RT @katevideo: Woo! @D4n_ https://t.co/8NEQzh9Gq2
#EDUC5199G #Gamified #mLearning for engagement and retention... https://t.co/bWEIIZNrg5
RT @aloysius_mbako: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/5Cv6DO1tT9…
RT @aeStranger: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/OpSxKcrQba #ethe
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/OpSxKcrQba #ethe
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/5Cv6DO1tT9 #ethe
RT @ETHEjournal: 2017 highly accessed articles: Using a gamified mobile #app to increase student engagement, retention and academic achieve…
RT @ETHEjournal: 2017 highly accessed articles: Using a gamified mobile #app to increase student engagement, retention and academic achieve…
RT @ETHEjournal: 2017 highly accessed articles: Using a gamified mobile #app to increase student engagement, retention and academic achieve…
RT @ETHEjournal: 2017 highly accessed articles: Using a gamified mobile #app to increase student engagement, retention and academic achieve…
2017 highly accessed articles: Using a gamified mobile #app to increase student engagement, retention and academic achievement https://t.co/nmiIRh9JTR Democratizing digital learning: theorizing the fully online learning community model https://t.co/ksckSo9
RT @ETHEjournal: Highly accessed articles: Using a gamified mobile app to increase student engagement, retention and academic achievement h…
Highly accessed articles: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/nmiIRh9JTR Democratizing digital learning: theorizing the fully online learning community model https://t.co/ksckSo92wH
RT @ETHEjournal: Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement https://t.co/zaYIUFeOaV c…
RT @ETHEjournal: Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement https://t.co/zaYIUFeOaV c…
RT @ETHEjournal: Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement https://t.co/zaYIUFeOaV c…
Using a gamified mobile #app to increase #studentengagement, retention and #academic achievement https://t.co/zaYIUFeOaV cc @UOCuniversity
RT @Manzar360: #edsocialmedia Using a gamified app to increase student engagement, retention & achievement: https://t.co/qDlGPnhU6R #gamifi…
RT @iccvanderhorst: Educational solution? At least students use cellphones during my lectures. https://t.co/mzusotpIaT
RT @iccvanderhorst: Educational solution? At least students use cellphones during my lectures. https://t.co/mzusotpIaT
RT @sergiolm21: Using a gamified mobile app to increase #studentEngagement, retention and #AcademicAchievement #MobileLearning https://t.c…
RT @sergiolm21: Using a gamified mobile app to increase #studentEngagement, retention and #AcademicAchievement #MobileLearning https://t.c…
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
RT @sergiolm21: Using a gamified mobile app to increase #studentEngagement, retention and #AcademicAchievement #MobileLearning https://t.c…
Using a gamified mobile app to increase #studentEngagement, retention and #AcademicAchievement #MobileLearning https://t.co/z4xANXoYx4
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
RT @Ramon_Marti_KY: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ…
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/HZrKbR9tpZ #ethe
RT @drdavidwicks: Using a gamified app to increase student engagement, retention & achievement: https://t.co/z4AFul299Z #gamification #enga…
#edsocialmedia Using a gamified app to increase student engagement, retention & achievement: https://t.co/qDlGPnhU6R #gamification #engage…
Using a gamified app to increase student engagement, retention & achievement: https://t.co/z4AFul299Z #gamification #engagement #mlearning
RT @SpendBridge: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/ka3dJSfu9m #sp…
RT @GVAavap: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ET…
RT @GVAavap: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ET…
RT @D4n_: Use of #gamification and mobile apps in #highereducation supported by strong new evidence #springerlink https://t.co/lHgQHiVluL #…
RT @jorisbeerda1: #octalysis @octalysisgroup World Leading #gamification Framework RT @smartinmot2014: #gamification https://t.co/hBPlaNoB…
#octalysis @octalysisgroup World Leading #gamification Framework RT @smartinmot2014: #gamification https://t.co/hBPlaNoBNb
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ETHEjournal https://t.co/oJmsQ0g8no
RT @GVAavap: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ET…
RT @GVAavap: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ET…
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/NG2bLXYTrm via @ETHEjournal https://t.co/CeY4PtPLsS
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/ka3dJSfu9m #spendbridge https://t.co/bhv9StMa7W
RT @mariapage: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/ZnPusYMgcr
RT @D4n_: Use of #gamification and mobile apps in #highereducation supported by strong new evidence #springerlink https://t.co/lHgQHiVluL #…
RT @EMPLOY2016: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/UFEizBKvOe
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/UFEizBKvOe
RT @iccvanderhorst: Educational solution? At least students use cellphones during my lectures. https://t.co/mzusotpIaT
RT @iteachphysics: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/UpP5qudw3p h…
RT @iccvanderhorst: Educational solution? At least students use cellphones during my lectures. https://t.co/mzusotpIaT
RT @BlackPhysicists: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/3YCd3VPuyu…
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/3YCd3VPuyu https://t.co/HZ0pHte4Cf
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/UpP5qudw3p https://t.co/fqrOoSZOyX
RT @D4n_: Use of #gamification and mobile apps in #highereducation supported by strong new evidence #springerlink https://t.co/lHgQHiVluL #…
Educational solution? At least students use cellphones during my lectures. https://t.co/mzusotpIaT
Use of #gamification and mobile apps in #highereducation supported by strong new evidence #springerlink https://t.co/lHgQHiVluL #ascilite https://t.co/cEI9cg94pV
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/ZnPusYMgcr
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @BioMedCentral: Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
Using a gamified mobile app to increase student engagement, retention and academic achievement https://t.co/tewMCMPYaH
RT @DrKatya_Pech: Hey @D4n_ Thrilled to see our research highlighted by @physorg_com @BioMedCentral https://t.co/jf2RLIRjHH #edtech #Mobile…
RT @D4n_: Yep, the enquiry unfolds: what makes games work in education? https://t.co/el878LYUoG
RT @D4n_: Yep, the enquiry unfolds: what makes games work in education? https://t.co/el878LYUoG
Yep, the enquiry unfolds: what makes games work in education? https://t.co/el878LYUoG
RT @RIRE_CTREQ: Une application pourrait améliorer la rétention d'informations, engagement et la réussite sco. [Angl.](@ETHEjournal) https:…
Une application pourrait améliorer la rétention d'informations, engagement et la réussite sco. [Angl.](@ETHEjournal) https://t.co/4ukGFyyT62
RT @DrKatya_Pech: New Research Alert: Using gamified #MobileApp to increase student engagement retention & academic achievement https://t.c…
RT @DrKatya_Pech: Hey @D4n_ Thrilled to see our research highlighted by @physorg_com @BioMedCentral https://t.co/jf2RLIRjHH #edtech #Mobile…
New Research Alert: Using gamified #MobileApp to increase student engagement retention & academic achievement https://t.co/bcOHkjbWjp #ethe
RT @DrKatya_Pech: Hey @D4n_ Thrilled to see our research highlighted by @physorg_com @BioMedCentral https://t.co/jf2RLIRjHH #edtech #Mobile…
Hey @D4n_ Thrilled to see our research highlighted by @physorg_com @BioMedCentral https://t.co/jf2RLIRjHH #edtech #MobileApp #AppForLearning https://t.co/bkaSQ7mkFA