@King_Games then talked with Peter @pmolyneux talked about it a few times in depth in the late noughts. I suspect this may be an eternal creativity challenge. cf https://t.co/nYSVG4yAqO and https://t.co/7P8REsY7yP
Dragons, bats and evil knights: A three-layer design approach to character-based creative play (2000) : Bryson, Joanna and Thorisson, Kristinn R url: https://t.co/Bdd9BcfYkp #behaviour_based_ai #constructive_narrative #des #my_bibtex
@marcsteen @dryellowbean One of the things I did for LEGO was in VR -- in 1998! https://t.co/JmPSsdnd0S OA draft is https://t.co/a8aHPqpIqO
Dragons, bats and evil knights: A three-layer design approach to character-based creative play (2000) : Bryson, Joanna and Thorisson, Kristinn R url: https://t.co/Bdd9BcfYkp #behaviour_based_ai #constructive_narrative #lay #my_bibtex
@forksandhope @alexjc @belial42 Sorry to keep saying this, but I've also run into the "add narrative into a bottom-up AI system" when I worked for LEGO https://t.co/8zjxVO0hOf still, I never got a fully working system like @forksandhope! #CoG2019 #systemAI
RT @j2bryson: @NathieVR @c_richardt I was working on AI for VR at LEGO in 1998 https://t.co/mH4hwcvR1P
@NathieVR @c_richardt I was working on AI for VR at LEGO in 1998 https://t.co/mH4hwcvR1P
RT @j2blather: Wallis #FIAresponsable diversity of workplace will have to change, need more creatives to both train & work with intelligent…
Wallis #FIAresponsable diversity of workplace will have to change, need more creatives to both train & work with intelligent machines. I said this in 2000! https://t.co/lG9nCU2uRQ open access https://t.co/Ik00RUw3jc
They shld read “Dragons, Bats, & Evil Knights” by Kris Thórrison & I https://t.co/yJ79ADC4e0 https://t.co/YSUpn4zitH https://t.co/Al8e0wJS3Z
LEGO and narrative: http://t.co/NehZ5Cq42i Literally! AI researcher @j2bryson collaborated with LEGO corp.
@mark_riedl LEGO & stories from 1998 (published 2000) http://t.co/oAD4QTleUO (where I learned the correct plural & capitalisation of LEGO)
@simoncolumbus http://t.co/YSUpn4zQjf That was 1998 in Denmark; in 1995 I worked on #LEGO robot programability in Boston.